If you're rolling in cash at Turn 50 get another army and send it in another direction. At which point I'm looking at this silly, worthless buff, wishing I had something that still had an effect. Which is useful for the first 50-100 turns only, at which point you have enough income to fund anything you like, regardless of upkeep reduction. With upkeep buffs I can pay 80 gold a turn for a lazer lizard Originally posted by aidenpons:upkeep buffs are not silly its worth keeping in mind that the core of WE kite builds is waywatchers and their monstrous 190 range AP shooting, not deepwood scouts, which is basically what shadow warriors are, and deepwood scouts are going to be far cheaper than shadow warriors. HE are not really built around kiting, though they can probably pull it off ok with shadow warriors.
In MP it's a similar situation with the HE units being brutally overpriced thanks to their melee stats of dubious use. Given the choice, I see no reason to take them in SP over sisters of averlorn. In SP, cost might not matter, but lack of AP is a serious issue, and kiting is entirely unnecessary if you can just smoosh your enemies with shooting. Objectively theyre a suboptimal unit for both MP and SP unless youre trying to focus on theming your army/alith has some monstrous upkeep buffs for them.
Shadow warriors and shadow walkers basically have the ranged DPS of WE scouts with the melee stats around shade dual wielding levels(a bit lower really), with shadow walkers having the further disadvantage of low model count, though at least it seems that their DPS got boosted to kinda compensate.